Winner: Best Project
by Jake Shoesmith, 3rd Year Student
An Interactive Media Individual Project.
Winner: Most Innovative Project
by Jade Smith, 2nd Year Student
An exploration puzzle game where you play as Lily, who has been given a notebook from her Grandma. She's been instructed to visit the park and see if she can match the sketches to places her Grandma has visited in the park.
Winner: Audience Favourite
by Matthew Shepherd, Kenric Yuen, Clarke Travis, Jamie Saunders, 2nd Year Students
A multiplayer cartoon 3rd-person arena game based in a college within the University of York. Based upon the real-life phenomenon of geese flocking to the centre of campus, this game depicts the feathered-menaces fighting over territory in Langwith College in this cartoon-like shooter. By using water guns and hitting ping pong balls at each other, the player takes the role of a lone goose trying to take the college for their own, using split-screen or network play.
by Daniel Lock, 3rd Year Student
Fittxel, a 3rd year dissertation project, researched the use of gamified fitness applications. Fittxel puts the user in control by letting them choose their own adventure across multiple paths, routes, island and outcomes, the app encourages the user to keep exercising to continue their stories progress. The app was made in Unity with artwork being created in GIMP2, the project used custom plugins programmed and created by Daniel to access the accelerometers on both IOS and Android smart phones. multiple gamification methods where used to encouraged the players including incentives and competitive elements in the form of gaming points and an online leader board
by Naoimh Murchan, 2nd Year Student
A Web App Design and Development project where the user can experience a randomly generated fantasy narrative.
by Michael Davies, 1st Year Student
Don Blue is a short, story driven platformer game that could be classed as interactive fiction. You control Don Blue, a dapper and mustachioed man who suddenly finds himself in a strange dream-world. Collect all the notes around the world to make sense of his environment..
by Ash Khatibi, 1st Year Student
Watcher is an interactive story revolving around Daryl and his rebellion against the NGO, the National Governance Organization. Working with the government, the NGO implanted children across America with a device that allows them to see through the children’s eyes and achieve mass surveillance. Daryl was one of these children, now an adult, and the story begins with him and his two companions stepping foot into the headquarters of the NGO.
by Ben Fletcher, 3rd Year Student
An educational experience set in Virtual Reality which places users in the Aztec times, enabling you to learn about a rich and fascinating history.
by Calvin Wong, 3rd Year Student
A cooperative virtual reality experience allowing players with different devices to join in!
by Ying Hu, 1st Year Student
A prototype for an app based learning environment and community, where your friends and classmates become an important part of your motivation and learning process.
by James Mitchell, 3rd Year Student
Identified that there were usability problems with current iterations of music streaming services both in part through own experience but also comments about current design online and the multitude of complaints about usability and how interfaces felt clunky and unintuitive. Therefore set out to create a better and more thought out design.
by Joe Lamyman, 3rd Year Student
The concept of this project was to develop designs for an Interactive Media prototype that would encourage York’s visitors to explore and uncover more of the city than they usually would. One of my initial aims for this project was to create something that would be truly interactive, by this I mean creating a piece that users can not only view, but something that they can affect and have some form of a unique interaction with. I based my approach around user centred design, focusing on user research and developing ideas from the results. The final piece I created was an augmented reality application that used medieval graffiti as a means of annotating and exploring the city.
Developed by Daniel Lock and the Interactive Media Showcase Team